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Case study Obby 2023

Arcane Pass

Obby adventure · 6M plays

Scripting 3D
Client
Independent
Role
Full game build
Duration
5 months
Team
3 devs
6M+
plays
5 mo
build time
4.79★
rating
120
stages
01 · Challenge

A solo creator wanted to ship a story-driven obby with progression, cutscenes, and unlockable abilities — closer to a metroidvania than a typical obby.

02 · Process

Designed a "stage graph" — non-linear progression where new abilities unlock backtracking. Wrote a checkpoint + savefile system that survives a mid-stage server restart.

03 · Outcome

Surprised the obby genre. Average session: 18 minutes. Sequel currently in scoping.

In-game

What it looks like.

Screenshots are placeholders — drop in real captures once available.

Systems we built

Inside the build.

01

Ability system

7 unlockable movement abilities (double-jump, wall-run, dash, etc.). Each rewires what previous stages can do.

02

Checkpoint persistence

Custom DataStore wrapper with conflict resolution. Players resume exactly where they left off, even mid-cutscene.

"They built me a metroidvania inside an obby. I cried (in a good way)."
— Avi · creator
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