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Case study Racing 2024

Velocity Racing

Arcade racing sim · 2.3M plays

Scripting Animation
Client
Apex Games
Role
Scripting + animation
Duration
3 months
Team
2 devs
2.3M+
plays
3 mo
build time
4.74★
rating
18
tracks
01 · Challenge

Apex had art and tracks — they needed the racing to feel arcadey, snappy, and fair across PC, mobile and Xbox. Their existing prototype handled like a brick.

02 · Process

Started from a clean physics layer. Built a custom hovercraft-style controller with predictable drift mechanics. Wrote a replay-recorder for QA.

03 · Outcome

Cross-platform parity nailed — same lap times within 2% across input methods. Tournament mode now runs weekly and pulls 50k concurrent players each Sunday.

In-game

What it looks like.

Screenshots are placeholders — drop in real captures once available.

Systems we built

Inside the build.

01

Driving model

Custom 4-wheel friction model on top of Roblox physics. Tunable per-vehicle. Each of the 12 cars has 14 parameters (downforce, grip, throttle curve, etc.).

02

Replay system

Records inputs, not transforms — 1.2KB per minute of footage. Designers can scrub frame-by-frame to tune AI behavior.

"They turned brick handling into a feel-good arcade racer. The driving sells the game."
— Lin · Apex Games
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